Let’s Play: Elemental War of Magic – Part 03

Well I was about an hour into the game when I thought that I’d take a break and write up post three. However while browsing the internet I discovered that a hotfix has been released for the 1.05 patch. So I’m going to install that and start again. Or maybe I’ll leave it till tomorrow just in case another patch comes out. Whether I start again or not the game’s turns are a lot more limited than I initially thought, so my initial estimate of ten turns for post is just too small. I think I’ll increase that to fifty for the moment and see how that goes. (Six or seven hours of play later) One other thing Ive noticed is that for sandbox games the game randomly assigns monarchs to each kingdom. Which is weird as theres now three versions of my sovereign ruling three different factions. Which didnt bother me last night but is now pissing me off for some reason. Hmm I could create custom rulers for each custom faction, abandon my current game (Turn 298) and start over for a third time. Hhhhmmmm, it is tempting in some ways, as now I have a much better idea of how the game works and I can try out some things I totally forgot about on my current playthrough (dynasties, sea trade, etc.). Oh well I’m going to be creating the custom sovereigns anyway, so I’ll make them and then see. Continue reading…

Let’s Play: Elemental War of Magic – Part 02

Well Windows Explorer seems to be behaving itself so I can finally get around to properly starting this Let’s Play. I received a tragically small amount of input and as such was forced to call upon my much wearied brain for inspiration. Unfortunately my brain seems to be screening my calls at the moment so my factions are based largely on the people I saw or interacted with today (online or off). At the moment there’s no option to create Empires in the Faction Builder due to a small bug. But I dont really understand the difference between Kingdoms and Empires so it doesnt really bother me. Continue reading…

Let’s Play: Elemental War of Magic – Part 01

Ok, after sleeping in and then spending the afternoon reading more Kyou kara Ore wa!! I’ve finally got my hands on and got around to installing the 1.05 patch. So with that done I’m all ready to start a New Game (I’m going to go with the “Sandbox” option as the campaign is, well, pretty fucking boring based on last nights play). Oh wait, after rebooting my machine Windows Explorer is crashing every three to four minutes. Bollocks. Well it’s ten to five at the moment, hopefully I can get this windows explorer bullshit sorted in the next hour or so and I’ll start playing at seven. Continue reading…

Ninja’s, Gladiators and [Third Thing]’s, Oh My!

I think it’s fair enough to say that everybody likes (or is at least ambivalent towards) ninjas. If at this point you’re thinking to yourself “I don’t like ninjas” then you are a) simply being contrary, b) insane or c) the victim of real life ninja violence (which you likely brought on yourself for being a or b). I’ve liked ninjas for a long time, since I was a wee fellow watching the wildly age inappropriate Sakura Killers (which I’ve just found on Isohunt), up through a slew of other terrible movies (most of them starring Michael Dudikoff), Ninja Assassin choose-your-own-adventure books (while googling for a link it turns out the series was called The Way of the Tiger), various comic book’s, films and then on to stuff like Ninja Scroll, Tenchu and various other anime, manga and video game franchises. Though upon reflection while I feel ninjas are omnipresent I find it rather hard to call specific examples to mind (no doubt because they’re so stealthy!) Continue reading…

An explanation of Arm’s

Apparently clicking on embedded links is to onerous a task for some of my busier readers. So as opposed to linking inspirational images and summaries of the games and campaign worlds in question I’ll try and briefly outline why Im interested in running the various campaign ideas in my previous post (and what kind of commitment, nay burden, I expect potential players to undertake). Continue reading…

A call to arms

Well my plans for Iron Kingdoms via Legend of Anglerre have been scuppered by lack of players. But I still want to run something, even if it is just to shake the image that I come up with a new campaign idea every few months and never get it off the ground. After seeing this (scroll down to D&D in the Elemental Chaos part 1) and this (again scroll down) I have the horn to run a massive “classic” D&D game where its all big damn heroes on big fucking adventures. Continue reading…

Choose Your World Warrior!

Character selection is arguably the most important thing there is when it comes to fighting games. Its where everything else begins and generally its not much of an issue. You pick a character you think is cool and play with them for a bit, maybe branching out to other characters when youve mastered them to a level youre happy with or perhaps abandoning them entirely because their playstyle simply doesnt gel with yours. Continue reading…

Eclipse Phase

Well in the end I decided to go with Eclipse Phase. I was initially somewhat leery of going with it because it’s transhumanist setting is so far removed from common sci-fi tropes and fiction that it seems like it would be hard to get into and hard to convey to the players. I was certainlly wrong about the first part of that. The book is very well written and presents the setting in a manner which is both enthralling and easy to grasp. Continue reading…